Esports · Platforms and ratings

What is Pick rate

Pick rate is the share of matches in which a particular hero, item, or other game element was chosen, out of the total number of games played in a given sample. It shows not strength, but popularity.

Also written as: pickrate, pick-rate, pick rate %, pick%

Pick rate is a statistical measure of popularity. It answers the question: in what share of games was this option chosen? It is calculated simply: the number of matches in which a hero, item, or other element appeared is divided by the total number of matches in the sample and converted into a percentage.

Where it is used

Pick rate most often appears in games where something must be chosen before a match or at its start: a hero, a character, a set of abilities. In MOBAs such as Dota 2, it is the share of games in which a specific hero was picked. Statistics sites show pick rate in tables next to other metrics, and analysts at tournaments calculate it separately for professional matches: there, hero choices change faster and depend on the draft, that is, the teams' alternating picks and bans of heroes.

Pick rate can also be calculated for items, builds, and weapons in games with a choice of equipment. The main thing is that it is clear which sample the percentage is calculated from.

How it differs from win rate

Pick rate is often confused with win rate, although they are different things. Win rate is the share of wins in games with this hero, that is, a measure of results. Pick rate is the share of games in which the hero was picked at all, that is, a measure of popularity. A hero can be very popular and still win less than half of their games, or, conversely, be picked rarely but win consistently.

A high pick rate most often means one of three things: the hero is simple and easy to understand, the hero is strong in the current version of the game, or other players have followed the trend and picked them up. A low pick rate indicates that the hero is rarely chosen: they are difficult to master, are considered weak, or suit only special situations.

How to read the numbers

Pick rate should always be considered together with context:

  • Player level. Different heroes are popular in regular matches and on the professional scene: what works for beginners may go unused by high-level teams.
  • Sample size. If there are few games, the percentage is unstable and easily distorted by chance.
  • Period. The metric changes after balance updates and as the meta shifts — the strategies and choices that dominate at a given moment.
  • Position. In games with roles, a hero's pick rate may be high in only one of them.

That is why pick rate alone does not prove that a hero is strong: it shows that the hero is often picked. To understand how justified a choice is, it is compared with win rate and other metrics rather than taken as the sole argument.

One more feature: in professional matches, where some heroes are banned before the game, a "pick plus ban" metric is used — it shows how much a hero was wanted in the game at all, whether by picking it or by banning it from the opponent.

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