Anubis is a map from the CS2 competitive pool, set in a town styled after Ancient Egypt with temples, columns and water canals. It has two bombsites, A and B, and a mid that teams use to rotate and try to get behind the opponent.
A distinctive feature of Anubis is that fights on the sites often take place through narrow passages and archways, where precise use of smoke grenades and molotovs is crucial: one well-placed piece of utility can block off several sightlines at once. Due to its dense layout, the map is considered demanding in terms of team coordination — teams that can quickly communicate about retakes and rotations feel more confident on it.
On the pro scene, some teams often ban Anubis during map selection, while others treat it as "their" map, with practised defaults and memorised grenade lineups. Like any map in the pool, Anubis changes from time to time in updates: the developers adjust its layout so that attack and defence are roughly balanced.
For spectators, Anubis is also interesting visually: contrasting locations with vivid lighting and distinctive architecture make the map recognizable even without a caster's hints, which makes broadcasts easier to follow for new viewers of the discipline.