An entry fragger is a player who takes the first fight when their team pushes an enemy-held position. The term most often describes an attacker opening the way onto a site — an area where the bomb can be planted. Their job is to remove the nearest threat, draw defenders’ attention and create space for teammates to advance.
Why the Role Is Needed
When a team attacks a site, someone must leave cover first and check dangerous angles. The entry fragger takes the risk of that initial encounter. An opening kill makes the push easier, but their contribution goes beyond their personal score: they also distract opponents and report the positions of defenders they spot.
One encounter does not reveal the entire defence. A player can only report what they have seen or heard. Dying for information does not automatically make a push successful: what matters is whether the team can use the advantage gained.
The role is closely linked to trading — quickly killing an opponent who has just eliminated a teammate. The following player tries to stay close enough to help in the fight. If the first attacker moves too far ahead without support, securing a trade becomes harder.
How It Looks in the Game
Before the push, a teammate throws a flashbang to disrupt a defender’s aim and uses a smoke grenade to block another dangerous line of sight. The entry fragger moves forward, checks nearby cover and engages. The next player provides supporting fire and occupies the space opened up.
For example, the first attacker spots a defender behind cover and starts a fight. Even if the defender wins, the second attacker may immediately eliminate them and continue the push. The value lies in the pair’s coordination, not in the first player’s death itself.
The role requires good aim, timing and clear communication. It is not an obligation to run forward recklessly: without prepared grenades and support, the risk is often unjustified.
The name combines entry, meaning the act of entering, with fragger, derived from frag — a gaming term for a kill. Russian-speaking players also use an expression meaning “first-contact player.” This is a team role, not a separate character class: a different member of the lineup may go first on a particular push.